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title
description
image
site name
author
updated
2026-02-26 11:04:27
raw text
Sam's 4099 Collection Sam's 4099 Collection A group of projects created for WPI's IMGD 4099: Graphics, Simulations, and Aesthetics, taught by Prof. Charlie Roberts. Shader Live Coding Because I'm often maximalist when it comes to overlapping concepts (especially regarding digital art), I decided to restrict myself to the simple concept of masking a colored background with solid shapes, whose outlines grow and shrink according to music intensity. Sticking to that goal was rather fun, and forced me to think harder about how to create interesting silhouettes. I had a lot of fun playing around with how different angles interact with each other. It really shocked me how simple manipulating a grid of squares was—the Book of Shaders stressing using the step() function made things a ton easier. From there, adapting the Hexler sine wave example using changes in rotation and frequency as well as using 3D Perlin noise to create...
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