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Evolving Curricula

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Interactive publication for the paper Evolving Curricula with Regret-Based Environment Design.

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author

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2026-03-06 21:13:26

raw text

Evolving Curricula Overview We evolve environments at the frontier of a reinforcement learning agent's capabilities, leading to self-supervised teacher-student processes with strong zero-shot generalization results for agents learning to walk through challenging terrain and navigating complex human-designed mazes. Roughness 1 Stump height 1 - 3 Pit gap 3 - 5 Stair steps 3 - 5 Run Reset Show all seeds Interactive demo. Design your own challenging levels on which to compare an ACCEL agent to baseline methods. Introduction Deep reinforcement learning (RL) has seen tremendous success over the past decade. However, agents trained on fixed environments are brittle, often failing the moment the environment changes even slightly, thus limiting the real-world applicability of current RL methods. A common remedy is to introduce more training data diversity by randomizing the environment’s parameters in every episode—a process called domain randomization (...

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