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raw text

Skip to content Menu Devlog About Screenshots Contact Patreon SubscribeStar Twitter Email Design Discussion: On Collecting and Displaying CG Artwork Hiya friends! With the Patreon rerelease drawing ever nearer I’ve been working on the CG part of the game. Every good H-game has some killer art to collect (usually referred to as CG s), and Altarune is no different. As I just got done designing the first CG unlocking minigame I thought now would be a good time to kick off a little sub-series I’ll be doing about the game’s design. I will discuss some of the more interesting challenges faced when designing Altarune systems, and how I solve them. Continue reading “Design Discussion: On Collecting and Displaying CG Artwork” Author BlueTomato Posted on February 17, 2020 April 2, 2020 Play Mode Update In the original vertical slice Play Mode was completely absent. There was no way to directly interact with the girl and, while it made sense given the co...

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