Main

processing priority

4

site type

0 (generic, awaiting analysis)

review version

11

html import

20 (imported)

Events

first seen date

2024-03-13 12:13:18

expired found date

-

created at

2024-06-09 22:56:42

updated at

2026-01-03 04:24:19

Domain name statistics

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10

crc

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tld

2211

nm parts

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Connections

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Subdomains and pages

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page imported products

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page imported parking

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Error counters

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count content received but rejected due to 11-799

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next operation date

-

Server

server bits

server ip

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Mainpage statistics

mp import status

20

mp rejected date

-

mp saved date

-

mp size orig

19686

mp size raw text

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mp inner links count

25

mp inner links status

20 (imported)

Open Graph

title

description

Andy Hall is a developer in Tokyo, working on a game.

image

site name

author

Andy Hall

updated

2025-12-22 04:43:14

raw text

//andy hall | chatter from an indie dev in Tokyo // andy hall  日本語 english talks about //andy hall Mansions of Madness Type-Decorated JS is Best JS That time Minecraft used my voxel engine Thoughts on AI Hallucinations Interviewed: Gamedev and windmills, sort of Big Opinionated List of Game Design Mistakes GDM 11: Never ship cutscenes that can't be paused. GDM 10: Don't hit new MMO players with five years of cruft. GDM 9: Never tutorial a currency without player agency. GDM 8: Never ship a first-person view without correctly supporting inverted Y-axis. GDM 7: Never gate the Settings menu behind gameplay. GDM 6: Never disable player inputs without a compelling reason. GDM 5: Never ship a game with audio and no volume control. GDM 4: Don't tell me a currency is valuable - show me what I can buy with it. GDM 3: Never have characters interrupt each other, unless the audio can be timed convincingly. GDM 2: Never tutorial a button you're about t...

Text analysis

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0 (-)

block type

0 (no issues)

detected language

1 (English)

category id

Gry (27)

index version

2025110801

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text cyrillic

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text characters

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text words

202

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RSS

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Sitemap

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