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name
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4
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2024-03-13 12:13:18
expired found date
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created at
2024-06-09 22:56:42
updated at
2026-01-03 04:24:19
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title
description
Andy Hall is a developer in Tokyo, working on a game.
image
site name
author
Andy Hall
updated
2025-12-22 04:43:14
raw text
//andy hall | chatter from an indie dev in Tokyo // andy hall 日本語 english talks about //andy hall Mansions of Madness Type-Decorated JS is Best JS That time Minecraft used my voxel engine Thoughts on AI Hallucinations Interviewed: Gamedev and windmills, sort of Big Opinionated List of Game Design Mistakes GDM 11: Never ship cutscenes that can't be paused. GDM 10: Don't hit new MMO players with five years of cruft. GDM 9: Never tutorial a currency without player agency. GDM 8: Never ship a first-person view without correctly supporting inverted Y-axis. GDM 7: Never gate the Settings menu behind gameplay. GDM 6: Never disable player inputs without a compelling reason. GDM 5: Never ship a game with audio and no volume control. GDM 4: Don't tell me a currency is valuable - show me what I can buy with it. GDM 3: Never have characters interrupt each other, unless the audio can be timed convincingly. GDM 2: Never tutorial a button you're about t...
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2025-12-22 04:43:14
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