Main

processing priority

4

site type

3 (personal blog or private political site, e.g. Blogspot, Substack, also small blogs on own domains)

review version

11

html import

20 (imported)

Events

first seen date

2024-12-16 03:08:23

expired found date

-

created at

2024-12-16 03:08:23

updated at

2026-02-22 10:16:49

Domain name statistics

length

21

crc

19498

tld

2211

nm parts

0

nm random digits

0

nm rare letters

0

Connections

is subdomain of id

13642151 (wordpress.com)

previous id

0

replaced with id

0

related id

-

dns primary id

0

dns alternative id

0

lifecycle status

0 (unclassified, or currently active)

Subdomains and pages

deleted subdomains

0

page imported products

0

page imported random

0

page imported parking

0

Error counters

count skipped due to recent timeouts on the same server IP

0

count content received but rejected due to 11-799

0

count dns errors

0

count cert errors

0

count timeouts

0

count http 429

0

count http 404

0

count http 403

0

count http 5xx

0

next operation date

-

Server

server bits

server ip

-

Mainpage statistics

mp import status

20

mp rejected date

-

mp saved date

-

mp size orig

127985

mp size raw text

17326

mp inner links count

27

mp inner links status

20 (imported)

Open Graph

title

Artscum

description

Adventures in the Arts Digital

image

site name

Artscum

author

updated

2026-02-19 13:28:41

raw text

Artscum | Adventures in the Arts Digital Artscum Adventures in the Arts Digital The simple trick to making good game AI 2011/03/06 Contention: Stardock’s Brad Wardell (Or is it Brad Wardell’s Stardock?) is often upheld as a good AI programmer, and Stardock games as containing good AI. But from all I could ever see, neither was shockingly exceptional (and I’m not just saying this to be catty, though the Galactic Civilizations series , from the beta of the first game I played on OS/2 back in the day, was always something I wanted to like more than I ever actually did). Good AI is like good Art Direction. You choose your battles to fight on your own terms so you can easily make yourself look good. Art design sets player expectations: VVVVVV isn’t criticized for its poor character modeling or voice acting because the game very intentionally sets its aesthetic limits at about the level of Atari games. Wii Sports avoids the expectations of any sort of detailed character...

Text analysis

redirect type

0 (-)

block type

0 (no issues)

detected language

1 (English)

category id

Other [en] (231)

index version

2025123101

spam phrases

0

Text statistics

text nonlatin

1

text cyrillic

0

text characters

13206

text words

2756

text unique words

1016

text lines

378

text sentences

111

text paragraphs

35

text words per sentence

24

text matched phrases

13

text matched dictionaries

2

RSS

rss status

32 (unknown)

rss found date

2024-12-16 03:08:28

rss size orig

48421

rss items

10

rss spam phrases

0

rss detected language

1 (English)

inbefore feed id

-

inbefore status

0 (new)

Sitemap

sitemap status

40 (completed successful import of reports.txt file to table in_pages)

sitemap review version

2

sitemap urls count

52

sitemap urls adult

0

sitemap filtered products

0

sitemap filtered videos

1

sitemap found date

2024-12-16 03:08:27

sitemap process date

2025-02-22 13:45:10

sitemap first import date

-

sitemap last import date

2025-08-22 20:32:14