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2024-12-16 03:08:23
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2024-12-16 03:08:23
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title
Artscum
description
Adventures in the Arts Digital
image
site name
Artscum
author
updated
2026-02-19 13:28:41
raw text
Artscum | Adventures in the Arts Digital Artscum Adventures in the Arts Digital The simple trick to making good game AI 2011/03/06 Contention: Stardock’s Brad Wardell (Or is it Brad Wardell’s Stardock?) is often upheld as a good AI programmer, and Stardock games as containing good AI. But from all I could ever see, neither was shockingly exceptional (and I’m not just saying this to be catty, though the Galactic Civilizations series , from the beta of the first game I played on OS/2 back in the day, was always something I wanted to like more than I ever actually did). Good AI is like good Art Direction. You choose your battles to fight on your own terms so you can easily make yourself look good. Art design sets player expectations: VVVVVV isn’t criticized for its poor character modeling or voice acting because the game very intentionally sets its aesthetic limits at about the level of Atari games. Wii Sports avoids the expectations of any sort of detailed character...
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34 - stardock.com, galciv.com, thelettervsixtim.es, quartertothree.com, paradoxplaza.com, crypticcomet.com, fractalsoftworks.com, gaslampgames.com, immortalmachines.com, colonyofgamers.com, indiegames.com, ageofgames.net, raphkoster.com, uoguide.com, auntiepixelante.com, flashofsteel.com, magicalwasteland.com, significant-bits.com, brainygamer.com, danjacobsen.com, gamedev.net
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36 - s0.wp.com, wp.me, s1.wp.com, wordpress.com, twitter.com, roguelikedeveloper.blogspot.com, fullbright.blogspot.com, jamesfunfer.blogspot.com, musefodder.blogspot.com, snakestones.wordpress.com
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2026-02-19 13:28:41
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