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title
coding adventures
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2026-02-17 14:43:41
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coding adventures coding adventures Friday, November 27, 2020 Reverse engineering the rendering of The Witcher 3, part 21 - the painted world This post is a part of the series "Reverse engineering the rendering of The Witcher 3" . If you have played " Hearts of Stone " expansion pack you might recall one of quests when Geralt finds himself in so-called "painted world". What is special about it is it looks much different than the "normal" world. The following two screenshots present the game before and after this effect is applied. This quest is the only opportunity to see this effect in the game. As you can see, the effect applied makes the normally rendered scene look like a painting, I get some The Starry Night vibes from it. Let's find out how this has been implemented. It's just one fullscreen postprocessing pass, applied near the end of postfx chain. I posted the assembly (418 lines!) here . In the post I'll focus on the general idea and...
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