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title
Coding for life
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3D Engine 研發手札
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site name
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Coding for life Coding for life 3D Engine 研發手札 2008-10-05 建構 Build Server 做遊戲一段時間了, 到現在才準備導入build server. 若不是為了建立當機回報系統, 可能也不會慎重思考製作這樣的東西. 目前使用的build 工具是 MSBuild , 加上 免費的The MSBuild Community Tasks 所提供存取source safe /Subversion的tasks, 另外自己寫了更新Symbol Server的Task..整個build的功能算是大致完成 接下來要導入的釋出版本編號的管理, 以及比較好的build server的Web介面 (為了讓build過程可以立即看到log, 找看看有沒有好的Ajax 版的Listview元件了 ) 建立好build server之後, 就是要建立client端minidump回送機制. 這部分目前有再看的是 google-breakpad 以及 bugTrap , 感覺bugTrap比較VC Friendly, 可能會先研究這個看看. 張貼者: codefield 於 11:20 下午 2008-09-14 Source Server建構 了解建構symbol server的方式之後, 下一步就是要把symbol和source code建立鏈結關係. 這樣在除錯的時候, 可以透過source server和關聯資訊向source code版本控制軟體(VSS, SVN, ...)提取相關聯的code. 這樣可以做到在進行mindump除錯的時候, 除了有symbol server可以存取到適當的symbol 檔案, 透過source server亦可存取到關聯的source code. 看了這個網頁 Source Server Helps You Kill Bugs Dead In Visual Studio 2005 之後, 也了解如何建立source server. 下一步是要看如何建立build server, 希望從專案的build到symbol server/source server的建制可以自動化. 張貼者: codefield 於 3...
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6 - msbuildtasks.tigris.org, entland.homelinux.com, wiki.splitbrain.org, ati.amd.com, devnet.developerpipeline.com
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