Main

processing priority

4

site type

3 (personal blog or private political site, e.g. Blogspot, Substack, also small blogs on own domains)

review version

11

html import

20 (imported)

Events

first seen date

2024-10-09 19:15:22

expired found date

-

created at

2024-10-09 19:15:22

updated at

2026-02-24 17:22:48

Domain name statistics

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Server

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Mainpage statistics

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20

mp rejected date

-

mp saved date

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mp size raw text

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mp inner links status

20 (imported)

Open Graph

title

CSI Games

description

Home of Competitive RPGs on the Net.

image

site name

CSI Games

author

updated

2026-02-22 04:36:41

raw text

CSI Games « Home of Competitive RPGs on the Net. CSI Games Home of Competitive RPGs on the Net. Search Home About Post Index The Limits of Designing for Role-Playing. Jan 29 by Guy I think this may surprise people, but the thing that had actually set me on the “warpath” of the Blinders , so to speak, of people saying their games are about and using advice to get there instead of rules, was RPGs . That is to say, it was games where the goal was to role-play, it was games where not only people role-played, but that was the declared goal. I remember looking at some discussions, and I realized, Dungeons and Dragons is not an RPG, or at least, it’s not in the design, but “merely” in the play. I say “merely”, because perhaps that’s all there is. I looked at D&D, and I looked at the rules, and I saw nothing there that would make me roleplay. I saw very little there that even rewarded me for roleplaying, and quite surprisingly there wasn’t even much advice gear...

Text analysis

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RSS

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2025-06-13 02:50:55