Main

processing priority

4

site type

0 (generic, awaiting analysis)

review version

11

html import

27 (unknown)

Events

first seen date

2024-01-09 10:27:24

expired found date

-

created at

2024-06-18 07:54:52

updated at

2025-10-19 12:40:25

Domain name statistics

length

10

crc

9228

tld

2211

nm parts

0

nm random digits

0

nm rare letters

0

Connections

is subdomain of id

-

previous id

0

replaced with id

0

related id

-

dns primary id

205300312

dns alternative id

0

lifecycle status

0 (unclassified, or currently active)

Subdomains and pages

deleted subdomains

0

page imported products

0

page imported random

0

page imported parking

0

Error counters

count skipped due to recent timeouts on the same server IP

0

count content received but rejected due to 11-799

0

count dns errors

0

count cert errors

1

count timeouts

0

count http 429

0

count http 404

0

count http 403

0

count http 5xx

0

next operation date

2025-11-02 12:40:25

Server

server bits

OPENRESTY

server ip

206.188.192.190

Mainpage statistics

mp import status

27

mp rejected date

-

mp saved date

-

mp size orig

7544

mp size raw text

3200

mp inner links count

8

mp inner links status

10 (links queued, awaiting import)

Open Graph

title

description

image

site name

author

updated

2026-02-26 22:15:30

raw text

Greg Costikyan Greg Costikyan I've been doing games for a long time. I've designed more than 30 of them, from tabletop to PC, mobile and online Here's some things I've been involved with recently. Paranoia: Happiness is Mandatory Along with Dan Gelber and Eric Goldberg, I designed the original Paranoia tabletop game, thirty years ago. We licensed Cyanide Studios to develop a CRPG based on our tabletop game. The tabletop game has been in print almost continually since first publication, with editions designed by Allen Varney and James Wallis . Ken Rolston and Paul Murphy were also involved. Cyanide contracted with Black Shamrock , an Irish developer, to produce the game, and I flew out to sit with the team for a week, and fully immerse them in the Paranoia mindset. (And hey, some time in Dublin, not complaining.) It's looking pretty good, and I think it won't suck. I don't tend to be effervescent, and Eric says that "not sucking" is Gregspeak for "pretty good." Public...

Text analysis

redirect type

0 (-)

block type

0 (no issues)

detected language

1 (English)

category id

Pozostałe (16)

index version

1

spam phrases

0

Text statistics

text nonlatin

0

text cyrillic

0

text characters

2470

text words

516

text unique words

283

text lines

55

text sentences

28

text paragraphs

11

text words per sentence

18

text matched phrases

0

text matched dictionaries

0

RSS

rss path

rss status

0 (new)

rss found date

-

rss size orig

0

rss items

0

rss spam phrases

0

rss detected language

0 (awaiting analysis)

inbefore feed id

-

inbefore status

0 (new)

Sitemap

sitemap path

sitemap status

0 (new)

sitemap review version

2

sitemap urls count

0

sitemap urls adult

0

sitemap filtered products

0

sitemap filtered videos

0

sitemap found date

-

sitemap process date

-

sitemap first import date

-

sitemap last import date

-