Main

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review version

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html import

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Events

first seen date

2025-02-19 11:05:35

expired found date

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created at

2025-02-19 11:05:35

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Open Graph

title

cryptickeyway

description

image

site name

author

updated

2026-03-04 08:48:27

raw text

cryptickeyway cryptickeyway Tuesday, February 18, 2025 Heist Logic: Why the Guards Stand Down in a TTRPG False Machine had a nice post about the Thief video game series, its emphasis on stealth, and what aspects of the game can (and cannot) be applied to TTRPGs. A useful comment by Kyana focuses on a particular issue for TTRPGs; how and why does security “reset” after an incursion?  Thief (1981) Michael Mann I haven’t played the Thief games, but I’ve certainly seen the same problem in other video games, like Metal Gear Solid. You’re spotted in a secure area by multiple antagonists, the whole place goes on high alert, you’re caught in a firefight, grenades are exploding, soldiers are dying. But after 90 seconds spent hiding in a locker, the game reverts to its baseline state, and the guards resume normal patrols, as if nothing happened. Video game players accept this artifice because it facilitates good gameplay. It would certainly be realistic if you had to wait hou...

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