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2024-04-15 12:06:29

expired found date

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created at

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Open Graph

title

design reboot

description

Game design concepts, design reboots, level design commentary and primers

image

site name

author

updated

2025-12-11 06:19:28

raw text

design reboot skip to main | skip to sidebar Thursday, August 31, 2017 The Trouble With Deckard's Blaster Thursday, August 31, 2017 I wanted to briefly illustrate a point that has been on my mind a lot recently. If you wish to carry on any kind of legacy or intellectual property, you will do your best work by retracing the influences and techniques of your forebearers. The perpetual danger is to mistake certain surface details or gloss for the essence of the thing, but if you understand how the original work was derived in the first place, you're better prepared to follow it up faithfully, but with your own influences and inspirations. The example on my mind has been one from the new Blade Runner film. Problem: you've got to follow up on some of the greatest prop and mechanical design of all time. Solution? Immerse yourself in the techniques that gave rise to those designs. Deckard's blaster (above) is one of the most classic science fiction gun designs ever. Here i...

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