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title
Detect Magic
description
pan-editional D&D resources
image
site name
author
updated
2025-12-18 17:56:24
raw text
Detect Magic Home Resources Generators Tuesday, September 1, 2015 How and Why to Make PCs Suffer This weekend I'll be playtesting a couple games I've been working on. If all goes well, there should be some interesting post material gained from that. And if all doesn't go well. In the meantime, here's a table that's common to both of the games I'll be playtesting, as well as pretty much any game I run in the future. It's six ways that you can make people suffer. This is good. You want to make your PCs suffer for their commitments—to people, to institutions, to ideas, to their own flaws, to ambitions—and see if they change. WILLIAM BLAKE, illustration of the book of Job (Man, Job is ripped in that pic. Must have had the juice hookup in the land of Uz.) SIX WAYS TO MAKE THEM SUFFER (actually or potentially) harm (physical, emotional) isolation (social, physical) dissonance (they see something that contradicts what they believe) betrayal loss (of goods, rel...
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