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title
The Flower of Battle
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Creating Innovative Rules for Ancient and Medieval Tabletop Combat
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The Flower of Battle
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The Flower of Battle | Creating Innovative Rules for Ancient and Medieval Tabletop Combat Home About Core Rules Ancient Greece 15th Century Italy The Flower of Battle Creating Innovative Rules for Ancient and Medieval Tabletop Combat Feeds: Posts Comments Making Modular Terrain August 8, 2021 by Flower of Battle This past year I finally started working on modular terrain. My terrain is adapted to the rulesets I’m working on and playtesting. This means the terrain is entirely adapted for using area movement rather than measuring tapes. Area movement involves counting areas the figure moves through rather than inches or centimeters. As long as players agree on how terrain features delimit areas it is difficult to disagree on how figures are moved. Smaller areas imply more difficult terrain. In addition to counting areas, certain terrain features add additional counts. A large hedge, for instance, costs an additional movement point to cross. In this way obstac...
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11 - greatestbattles.iblogger.org, jaows.blogspot.se, jdrezendes.blogspot.se, dalauppror.blogspot.se, kampgruppe-engel.blogspot.se, plasticmalpractice.blogspot.co.uk, bbkpipi.blogspot.co.uk, scyldandseax.blogspot.se, directory.6sided.net
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