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title
GameArchitect
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Musings on Game Engine Design
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GameArchitect
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GameArchitect - Musings on Game Engine Design at GameArchitect GameArchitect Musings on Game Engine Design GDC 2009: The Year We Went Hungry with one comment I’ve written before that at SIGGRAPH you starve while at GDC they stuff you like a foie gras goose. No more. This year there were no breakfast pastries before the lectures started. There were no cookies at the coffee breaks. Some lines ran out of lunches and sodas. Perhaps CMP took a look at the girth of the attendees and decided that the average game developer would benefit from a diet. The lean times extended to the recruiting floor. It was obvious looking at the career expo that, despite rumors to the contrary, our industry is far from recession proof. There looked to be about half as many booths as there were last year. Recruiting aside, GDC looked as crowded as ever–which is pretty impressive considering that attendance last year was 18,000 developers. Unfortunately, this whole paragraph from my...
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