Main

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review version

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html import

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Events

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2025-03-23 10:14:08

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Server

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Open Graph

title

Game Designing the World

description

Just another WordPress.com site

image

site name

Game Designing the World

author

updated

2026-01-31 06:10:06

raw text

Game Designing the World | Just another WordPress.com site Game Designing the World Just another WordPress.com site Menu Skip to content Home About Post navigation ← Older posts Hue Shifting with Transforms Posted on January 31, 2014 by gdtw Recently I had the opportunity to fiddle with some image adjustment algorithms to show an approximate preview for a texture on a mesh which among others included a hue shift. Of course shifting the hue is no big deal, there’s already of plethora of online resources that demonstrate how to change a RGB color to HSL and back which makes hue shifting as easy as incrementing a value, which is very nifty of course, however let’s assume you already have a setup that computes a matrix to adjust brightness, contrast and saturation which is sent to a shader, this is where things get interesting. Now the obvious solution would have been to modify the shader, pass the hue value do the adjustment and be done with it, howeve...

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