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title
Game Designing the World
description
Just another WordPress.com site
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site name
Game Designing the World
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2026-01-31 06:10:06
raw text
Game Designing the World | Just another WordPress.com site Game Designing the World Just another WordPress.com site Menu Skip to content Home About Post navigation ← Older posts Hue Shifting with Transforms Posted on January 31, 2014 by gdtw Recently I had the opportunity to fiddle with some image adjustment algorithms to show an approximate preview for a texture on a mesh which among others included a hue shift. Of course shifting the hue is no big deal, there’s already of plethora of online resources that demonstrate how to change a RGB color to HSL and back which makes hue shifting as easy as incrementing a value, which is very nifty of course, however let’s assume you already have a setup that computes a matrix to adjust brightness, contrast and saturation which is sent to a shader, this is where things get interesting. Now the obvious solution would have been to modify the shader, pass the hue value do the adjustment and be done with it, howeve...
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