Main

related bits

0

processing priority

4

site type

3 (personal blog or private political site, e.g. Blogspot, Substack, also small blogs on own domains)

review version

11

html import

20 (imported)

Events

first seen date

2024-08-27 20:06:21

expired found date

-

created at

2024-08-27 20:06:21

updated at

2026-03-08 17:49:49

Domain name statistics

length

26

crc

30769

tld

2211

nm parts

0

nm random digits

0

nm rare letters

0

Connections

is subdomain of id

13642151 (wordpress.com)

previous id

0

replaced with id

0

related id

-

dns primary id

0

dns alternative id

0

lifecycle status

0 (unclassified, or currently active)

Subdomains and pages

deleted subdomains

0

page imported products

0

page imported random

0

page imported parking

0

Error counters

count skipped due to recent timeouts on the same server IP

0

count content received but rejected due to 11-799

0

count dns errors

0

count cert errors

0

count timeouts

0

count http 429

0

count http 404

0

count http 403

0

count http 5xx

0

next operation date

-

Server

server bits

server ip

-

Mainpage statistics

mp import status

20

mp rejected date

-

mp saved date

-

mp size orig

177707

mp size raw text

37735

mp inner links count

11

mp inner links status

20 (imported)

Open Graph

title

Gnomish workden

description

Fantasy tabletop role-playing games

image

site name

Gnomish workden

author

updated

2026-02-18 03:22:19

raw text

Gnomish workden – Fantasy tabletop role-playing games Skip to content Open Menu Home About Search Search for: Close Gnomish workden Fantasy tabletop role-playing games GURPS combat idea: random hit location and pacing October 31, 2023 Gnomasz Leave a comment And I mean both metagame and in-world combat pacing. I don’t like multiple attacks in GURPS, because I’ve never experienced a snappy fight in the system. So, adding an additional attack to a turn – which might be a set of 3 or more rolls – felt amazing to me as a user, but not so much as an observer or GM. So I’d like to share a train of thought I had today. High level combat in GURPS could run quicker if multiple attacks were done with single attack/defense roll. Probably with some penalty to the roll and a margin-based number of hits. The question arises, how do you deal with the varying penalties to hit different locations in the same combo? The simplest solution: you don’t. As I’ve mentioned… u...

Text analysis

redirect type

31 (document.location)

block type

0 (no issues)

detected language

1 (English)

category id

224

index version

2025123101

spam phrases

0

Text statistics

text nonlatin

0

text cyrillic

0

text characters

27522

text words

6447

text unique words

1635

text lines

482

text sentences

590

text paragraphs

93

text words per sentence

10

text matched phrases

10

text matched dictionaries

6

RSS

rss status

32 (unknown)

rss found date

2024-09-01 11:45:57

rss size orig

56241

rss items

10

rss spam phrases

0

rss detected language

1 (English)

inbefore feed id

-

inbefore status

0 (new)

Sitemap

sitemap status

40 (completed successful import of reports.txt file to table in_pages)

sitemap review version

2

sitemap urls count

19

sitemap urls adult

0

sitemap filtered products

0

sitemap filtered videos

0

sitemap found date

2024-09-01 09:26:09

sitemap process date

2024-09-01 09:26:09

sitemap first import date

-

sitemap last import date

2026-03-08 17:49:49