Main

processing priority

4

site type

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review version

11

html import

20 (imported)

Events

first seen date

2024-02-04 01:06:00

expired found date

-

created at

2024-06-06 19:24:34

updated at

2025-12-29 18:34:48

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Server

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Mainpage statistics

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20

mp rejected date

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mp inner links status

20 (imported)

Open Graph

title

description

image

site name

author

updated

2025-12-17 12:45:59

raw text

Graven Utterance · An adventure gaming blog Graven Utterance About Ideas Tools Games Procedural lockpicking 18 May 2021 • Ideas Jump to the proposed rules: general , for 5e or for B/X . W.F. Smith of Prismatic Wasteland posted recently about making lockpicking and hacking more interactive than a simple skill roll, starting from the follow minigame: In Errant by Ava Islam (itself the spawn of these rules from Telecanter), each lock requires a specific combination of actions: either twist , tap or turn , none of which are used consecutively. The would-be locksmith tries to guess the correct combination one action at a time. When they first pick a wrong action, it causes the lock to [feel] stiff . If a wrong action is performed on a stiff lock, the lock is jammed . Thematically this is great fun, and combined with rules that certain kinds of locks share a combination, there’s a nice knowledge-collection and player skill...

Text analysis

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category id

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RSS

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Sitemap

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2024-06-27 01:39:53

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