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Hal Mueller's Blog

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Hal Mueller's Blog

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2026-01-19 18:03:46

raw text

Hal Mueller's Blog Skip to content Hal Mueller's Blog Menu Home About ShaderGraph nodes in visionOS Posted on June 4, 2024 by Hal Mueller I have posted a couple of sample apps to Github that might be useful to visionOS developers. The first one is https://github.com/halmueller/ShaderGraphControls . This sample shows how to pass values from a SwiftUI view to a Shader Graph’s parameters. There are three sliders, controlling the RGB values of a 3D cube’s surface.   The second one, https://github.com/halmueller/ShaderGraphStereo ,  is a more complex demo, using a Shader Graph to display a stereo pair of images. I ran across some hiccups in this work. TextureResource.load() fails when trying to load a pure grayscale image (Apple FB 13733823). And a naive approach to the RealityView’s make: and update: closures can lead to massive memory leaks. Details are in the README files of the repositories. Posted in iOS Some Observations about App Camp for Girls ope...

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