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Open Graph

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Integral SL

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Sculpted Prim Design, Second Life Issues, and Sculptomancy Products

image

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2026-03-10 18:48:36

raw text

Integral SL skip to main | skip to sidebar Integral SL Sculpted Prim Design, Second Life Issues, and Sculptomancy Products Thursday, January 15, 2009 Thoughts from SL's users about sculpts. I posted two threads asking questions regarding sculpts: http://forums.secondlife.com/showthread.php?t=302457 http://www.sluniverse.com/php/vb/general-sl-discussion/23646-what-do-you-think-about.html The responses are very valuable. We see a few common complaints about sculpts: 1) Sculpts take a long time to load Part of this is due to a good number of sculpts being unoptimized. I already have an in-depth tutorial on this mostly written, and will publish soon to help out with this. The other cause is in SL's code and the way it deals with images, and can only be fixed by giving LL some :argh: 2) LOD unpredictable and poor This is a matter of sculpt design. However, I feel that I should give customers detailed information on my sculpts in the info viewable before purchase. Spec...

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