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No Game Survives ...

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Musings and discussion on designing games

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site name

No Game Survives ...

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raw text

No Game Survives … – Musings and discussion on designing games Skip to content Musings and discussion on designing games Search No Game Survives … Menu Home About Contact BRINGING ON THE NEXT GENERATION DO’S AND DON’TS IN A NEXT GEN MENTORING WORKSHOP/SESSION (Mostly Don’ts!) For those of us who have been doing the game design thing for a long time (too long some might say) it is (to me at least) important to make efforts to bring on the next generation of game designers and encourage, support and mentor those who might want to learn from our experiences. This might be helping out with playtesting, running workshops for new designers or presenting at conferences, workshops etc. There are some things I’ve observed (and done myself) that are helpful, and perhaps less than helpful, when supporting the next generation of game designers. I have come up with a number of insights from my experience that might help game design grognards [Definition : ‘grognard’ ...

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