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The Oblong

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A place for rambling about code and games

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2026-03-01 09:30:54

raw text

The Oblong skip to main | skip to sidebar The Oblong A place for rambling about code and games Tuesday 11 February 2014 Parallel Delaunay Triangulation Resource handling post will happen in a bit, as I got distracted after reading a fascinating paper entitled Localizing the Delaunay Triangulation and its Parallel Implementation (Renjie Chen/Craig Gotsman). The paper itself is quite googleable, although in some cases it hides behind a paywall. After a few false starts, it translated to Haskell relatively cleanly. As ever, this is not terribly idiomatic but I thought it might be interesting to some people. First, some elided code: I have some very, very simple linear algebra types kicking around of the form FloatN . They're designed to mimic the ones found in shading languages or in SIMD intrinsics rather than behave correctly, so you can multiply them together and add a scalar to them if you like. Further, I cobbled together a quick k-d tree implementation for do...

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