Main

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4

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review version

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html import

20 (imported)

Events

first seen date

2024-09-21 07:37:11

expired found date

-

created at

2024-09-21 07:37:10

updated at

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2025-03-27 23:46:55

Server

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Open Graph

title

Pasteworks

description

there otter be a law...

site name

Pasteworks

author

updated

2026-01-31 19:27:44

raw text

Pasteworks | there otter be a law… Pasteworks there otter be a law… Home About Sea Warcliffe Subscribe to feed Working with UV and AO or Shadow map textures in Gimp August 21, 2013 in Deep Blue Sea designs , Tutorials | Tags: AO maps , Builders Brewery , hollow log kit , how to use bakes , How to use shadow maps in Gimp , how to use UV maps in Gimp , textures , Tutorial , UV maps | by Sea Warcliffe | 2 comments I did a similar tutorial on just shadow maps a while ago, but now that UV maps have become so popular with Mesh, and Gimp 2.8 is so different from 2.6, I decided to redo it. I’ve also made some mesh items with UV and AO maps, as well as the sculpty logs with the AO maps, so this seemed a good time to update. I also teach classes on this and other things at the Builders Brewery, a most excellent place to learn things. If you’d like to grab the supplies used in class,  they are by the landing point of my shop . You can download Gimp for free ...

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