Main

processing priority

4

site type

3 (personal blog or private political site, e.g. Blogspot, Substack, also small blogs on own domains)

review version

11

html import

20 (imported)

Events

first seen date

2024-08-06 05:53:34

expired found date

-

created at

2024-08-06 05:53:34

updated at

2026-03-03 01:57:17

Domain name statistics

length

20

crc

48168

tld

2211

nm parts

0

nm random digits

0

nm rare letters

0

Connections

is subdomain of id

13642151 (wordpress.com)

previous id

0

replaced with id

0

related id

-

dns primary id

0

dns alternative id

0

lifecycle status

0 (unclassified, or currently active)

Subdomains and pages

deleted subdomains

0

page imported products

0

page imported random

0

page imported parking

0

Error counters

count skipped due to recent timeouts on the same server IP

0

count content received but rejected due to 11-799

0

count dns errors

0

count cert errors

0

count timeouts

0

count http 429

0

count http 404

0

count http 403

0

count http 5xx

0

next operation date

-

Server

server bits

server ip

-

Mainpage statistics

mp import status

20

mp rejected date

-

mp saved date

-

mp size orig

117001

mp size raw text

13661

mp inner links count

33

mp inner links status

20 (imported)

Open Graph

title

Tim Edwards. PC Gamer Editor. Nerd.

description

Tim. Editor of PC Gamer. Nerd. .

site name

Tim Edwards. PC Gamer Editor. Nerd.

author

updated

2026-02-20 22:25:39

raw text

Tim Edwards. PC Gamer Editor. Nerd. | Tim. Editor of PC Gamer. Nerd. . Tim Edwards. PC Gamer Editor. Nerd. Tim. Editor of PC Gamer. Nerd. . A small salute to our technical heroes Posted April 13, 2012 by pcgtim Categories: games Tags: John Carmack , Michael Abrash , MORE OF THIS SORT OF THING! Valve’s Michael Abrash has started posting a little bit about what he’s working on day-to-day. Reading his piece is one of those moments where you peek behind the curtain and gawp. It’s a brief glimpse of a very shining future. That post led me to his .plan updates from back in the day. And I mean the italics: the day was the development of Quake. There’s a great segment in his notes where he remarks on John Carmack’s focus, his drive to find a neater programming solution to a particularly hard problem – how to cull the most amount of work from the game’s renderer to let it run at as fast a frame rate as possible. As Michael put it back then: “Generally, if you find yo...

Text analysis

redirect type

0 (-)

block type

0 (no issues)

detected language

1 (English)

category id

Gry (27)

index version

1

spam phrases

1

Text statistics

text nonlatin

0

text cyrillic

0

text characters

10186

text words

2268

text unique words

933

text lines

302

text sentences

152

text paragraphs

27

text words per sentence

14

text matched phrases

0

text matched dictionaries

0

RSS

rss status

32 (unknown)

rss found date

2024-08-26 16:16:07

rss size orig

27955

rss items

10

rss spam phrases

1

rss detected language

1 (English)

inbefore feed id

-

inbefore status

0 (new)

Sitemap

sitemap status

30 (processing completed, results pushed to table crawler_sitemaps.ext_domain_sitemap_lists)

sitemap review version

1

sitemap urls count

53

sitemap urls adult

0

sitemap filtered products

0

sitemap filtered videos

0

sitemap found date

2024-08-26 09:01:53

sitemap process date

2024-08-26 09:01:53

sitemap first import date

-

sitemap last import date

-