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title
Graphics and FPL
description
A blog about graphics, demoscene, functional programming languages and some other IT materials.
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site name
author
updated
2026-02-27 07:18:53
raw text
Graphics and FPL Graphics and FPL A blog about graphics, demoscene, functional programming languages and some other IT materials. Thursday, September 14, 2017 State of luminance I’ve been a bit surprised for a few days now. Some rustaceans posted two links about my spectra and luminance crates on reddit – links here and here . I didn’t really expect that: the code is public, on Github, but I don’t communicate about them that much . However, I saw interested people, and I think it’s the right time to write a blog post about some design choices. I’ll start off with luminance and I’ll speak about spectra in another blog post because I truly think spectra starts to become very interesting (I have my own shading language bundled up within, which is basically GLSL on steroids). luminance and how it copes with fast and as-stateless-as-possible graphics Origins luminance is a library that I wrote, historically, in Haskell. You can find the package here if you’re int...
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22 - yandex.st, crates.io, khronos.org, docs.rs, phaazon.net, haskellers.com, istockphoto.com
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