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Practice Round

description

A place to store all my Zbrush Shenanigans.

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Practice Round skip to main | skip to sidebar Practice Round A place to store all my Zbrush Shenanigans. Monday, November 23, 2015 Faux Photometric Stereo Part III: Bare Minimum Material Building with Unreal Engine 4      Hello Everyone! Sorry for the delay. This section should be pretty short and fairly easy if you have any knowledge of Unreal Engine. Unreal Engine 4 (UE4) is being used to make/render the material for a few reasons: A) It is free.* (*for development) B) It is an incredibly powerful real-time engine that is very deep and feature rich, and mostly user friendly. C) A massive, highly talented community that is willing to help if you get stuck.      If you do not have any experience in UE4, please go watch the very informative series provided by Epic Games on their Youtube channel . Most of these videos were made before version 4.7 and they maybe inconsistent with how things are done now. Don't get frustrated if something isn't working, Check the Answe...

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