Main

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Events

first seen date

2024-12-31 21:04:32

expired found date

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created at

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Server

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Open Graph

title

description

不问前程

image

site name

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updated

2026-02-24 10:39:19

raw text

jqy's blog Toggle navigation Jqy's Blog Home About Me Tags Jqy's Blog 人无完人 OW渲染 Overwatch 渲染流程 画面: 总体渲染采用了经典的Defer Rendering,采用4个GBuffer,分别为 G1:Albedo G2(暂时未知,看着应该像Smooth或者Metallic) G3:Normal(而且看起来像是WorldSpaceNormal) G4:未知 渲染物体也是先采用了PreZ pass,渲染出Depth后对后续的渲染物做Cu... Posted by Jqy on May 4, 2021 雾 简介 雾气作为一种自然现象,应用在游戏场景中,可以增加场景的真实性,做一些风格化的操作,也能让物体超出FarPlane淡入淡出,而不是一下子消失那么突兀。 雾气的实现原理比较简单,基本就是一个Blend操作,公式为: finalColor = lerp(finalColor,fogColor,fogAmount); 其中fogAmount可以通过各种方式来实现。 本偏主要介绍的是后处... Posted by Jqy on April 1, 2021 New start Test Posted by Jqy on April 1, 2021 FEATURED TAGS TA ABOUT ME 游戏引擎/Vidar-Team/ 知 ✉️ siriusjqy@gmail.com FRIENDS 知 Copyright © Jqy's Blog 2021 Theme on GitHub |

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