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rgba32 Tuesday, July 25, 2017 Vectorized Production Path Tracing I'll be giving a presentation at the High-Performance Graphics 2017 conference on our adventures vectorizing our new in-house renderer. Drop by and say hi if you happen to be there. ABSTRACT This paper presents MoonRay, a high performance production rendering architecture using Monte Carlo path tracing developed at DreamWorks Animation. MoonRay is the first production path tracer, to our knowledge, designed to fully leverage Single Instruction/Multiple Data (SIMD) vector units throughout. To achieve high SIMD efficiency, we employ Embree for tracing rays and vectorize the remaining compute intensive components of the renderer: the integrator, the shading system and shaders, and the texturing engine. Queuing is used to help keep all vector lanes full and improve data coherency. We use the ISPC programming language to achieve improved performance across SSE, AVX/AVX2 and AVX512 instruction sets. Our system inclu...
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