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title
Technology for roleplaying
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Theory meets practicality
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Technology for roleplaying
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2026-01-10 04:07:56
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Technology for roleplaying | Theory meets practicality Technology for roleplaying Theory meets practicality Home About Me A Idea Concerning Interruptions January 7, 2008 My group has been playing with an ever expanding roster lately, and we’re up to 7 players. I’ve heard of much larger, but this is the biggest we’ve been. We’re finding that interruptions and out-of-game chatter are strangling the fun. So, an idea for raising awareness. The idea here isn’t to punish or shame anyone, but simply to make people aware of how our game time evaporates. So, here’s my idea: whenever someone interrupts a scene in progress or makes an out of character comment, they take a poker chip from a pile in the middle of the table. That’s all. At the end of the session, everyone will be able to see where the time goes and make a conscious choice how to act. Maybe some people will change, maybe they won’t — but at least they’ll be aware of how much game time is devoted to thing...
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32 - s0.wp.com, wp.me, s1.wp.com, wordpress.com, thanuir.wordpress.com, fang-langford.livejournal.com, rpgpodcastreview.blogspot.com, rpgtheoryreview.blogspot.com, socratesrpg.blogspot.com
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