Main

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4587984

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4

site type

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review version

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html import

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Events

first seen date

2024-02-10 12:28:01

expired found date

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created at

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updated at

2025-12-24 09:34:45

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Open Graph

title

description

image

site name

author

updated

2025-12-07 12:25:56

raw text

The Staging Point | a microscopic cog in the catastrophic plan The Staging Point a microscopic cog in the catastrophic plan Menu Skip to content Home About Me The Stephen King Short Story Project Roll for Topic Podcast What’s the point of randomness in Diablo? Leave a reply The inimitable Matt Wilson has posted some fascinating observations about how Diablo IV might benefit from the application of specific principles from the tabletop RPG world . He mentions, among other things, the game’s struggle to wed a largely linear gameplay experience with procedurally-generated content.  I’ve been playing Diablo games since the playable demo of the first Diablo game appeared (at the time, I was snobby enough to consider it a shallow ripoff of Nethack . You had to be there!). And here is a question I’ve never been able to answer:  Why does Diablo bother with randomizing content at all?  (I should note that I’m not sure whether the proper term to use here is “r...

Text analysis

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