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created at

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Open Graph

title

The Book of Shaders

description

Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.

site name

The Book of Shaders

author

updated

2025-12-18 12:10:53

raw text

The Book of Shaders Bahasa Indonesia - Tiếng Việt - 日本語 - 中文版 - 한국어 - Español - Portugues - Français - Italiano - Deutsch - Русский - English The Book of Shaders by Patricio Gonzalez Vivo and Jen Lowe This is a gentle step-by-step guide through the abstract and complex universe of Fragment Shaders. Contents About this book Getting started What is a shader? “Hello world!” Uniforms Running your shader Algorithmic drawing Shaping functions Colors Shapes Matrices Patterns Generative designs Random Noise Cellular noise Fractional brownian motion Fractals Image processing Textures Image operations Kernel convolutions Filters Others effects Simulation Pingpong Conway Ripples Water color Reaction diffusion 3D graphics Lights Normal-maps Bump-maps Ray marching Environmental-maps (spherical and cube) Reflect and refract Appendix: Other ways to use this book How can I navigate this b...

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