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title
The Intent of Content
description
Discussing and Contemplating Game Mechanics
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site name
author
updated
2026-03-01 12:23:19
raw text
The Intent of Content skip to main | skip to sidebar The Intent of Content Discussing and Contemplating Game Mechanics Tuesday, March 3, 2009 Active Inactivity It has been almost a year that I have neglected this blog. Without a long personal explanation, I will just say it has been too long. My personal time will not allow this blog to be daily (or even bi-weekly), but I am hoping to at least get back into the conversations floating around in the blog-sphere and begin to work my noodle again in the contemplation of content. Some small food for thought: - What is the 'normal' or 'average' ratio of like-level DPS:Healing? With all things being equal (level, cast-time, etc.), what would should the beginning ratios be? - What purpose does the pre-made 'Class' system have today? How come we still have cloth-wearing ranged-dps magic-users? Is it bias, familiarity, or a necessary component to a 'balanced' game? - Related to the standard Class-templates, why are c...
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16 - makeitbigingames.com, brokentoys.org, castle-in-the-air.com, gamasutra.com, grandtextauto.org, keenandgraev.com, lostgarden.com, forbeck.com, mindyourdecisions.com, escapistmagazine.com, random-battle.com, skotos.net, virtuallyblind.com, zenofdesign.com, randaclay.com, technorati.com
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31 - blogger.com, en.wikipedia.org, hallower1980.blogspot.com, donpachi.blogspot.com, syncaine.wordpress.com, bildos.blogspot.com, tobolds.blogspot.com, jergames.blogspot.com
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