Main

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4

site type

3 (personal blog or private political site, e.g. Blogspot, Substack, also small blogs on own domains)

review version

11

html import

20 (imported)

Events

first seen date

2024-10-31 19:24:28

expired found date

-

created at

2024-10-31 19:24:28

updated at

2026-03-04 12:56:13

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Connections

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Server

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Mainpage statistics

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mp rejected date

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mp saved date

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Open Graph

title

Giant Toad

description

Rattlemayne's Blog

image

site name

author

updated

2026-03-02 14:45:41

raw text

Giant Toad Rattlemayne's Blog MoldHammer: Hazards, Fleeing on Foot & Starship Battles Here are some more bonus rules for MoldHammer . They might fit in any game, though! Hazards In MoldHammer, damage is dealt by combatants rolling d20 under To-Hit. However, some sources of damage have no To-Hit value. When someone is hazarded and must rely on their reflexes to avoid harm, they roll d20 under To-Hit or take one Heart of damage! Some hazards ignore armor, such as turbulent water or burning/boiling oil. Fleeing on Foot When a party absconds from combat, they must choose a room or hex to advance to. If the enemy pursues them, roll a d6 to determine the result of their flight. Flight Table 1: The enemy blocks you off!  Make no progress and continue fighting. 2, 3: They're hot on your trail!  Advance and continue fighting. 4, 5: You escape, for now!  Advance one turn ahead of the enemy. 6: You totally lost them!  Advance. The enemy goes the wrong way. ...

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RSS

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