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title
游戏思想录
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thinking and writing
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site name
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leopardpan
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2026-03-01 09:00:55
raw text
游戏思想录 博客主页 所有文章 标签 关于我 By Yero 游戏思想录 thinking and writing 博客主页 所有文章 标签 关于我 2018-11-02 编辑器 scriptObject创建模板的用法 scriptObject可以用来存储游戏数据,以此建立一个模板,然后调整不同的参数值,就可以生成多种不同的物品了。GunTemplate 继承于ScriptObjectusing UnityEngine;using UnityEditor;using System.IO;public class GunGenerator{ [MenuItem("Tools/GenerateGun")] public static void GenerateGun() { v...… 阅读全文 » 2018-10-27 编辑器 如何在编辑器中画出矩形 在做道具配置的时候,想要实现在编辑器内有一个和摄像机可视范围同样大小的矩形框,用来告诉我道具放置的边界在哪里,于是想要实现在scene窗口画矩形的一个效果,Unity的Gizmo可以实现类似的效果。using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEditor;public class ItemGroupGenerator{ //ItemGroup是一个空的Mo...… 阅读全文 » 2018-08-05 系统编程 CRC校验原理 CRC校验用于检验数据传输过程中数据是否有错误。CRC的错误检测能力依赖于关键多项式的阶次以及所使用的特定关键多项式。误码多项式E(x)是接收到的消息码字与正确消息码字的异或结果。当且仅当误码多项式能够被CRC...
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