Main

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4

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review version

11

html import

20 (imported)

Events

first seen date

2023-11-14 18:52:48

expired found date

-

created at

2024-06-10 07:08:26

updated at

2026-01-04 03:39:31

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Server

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Open Graph

title

The 25 Mile Hex

description

The 25 Mile Hex is a fantasy role playing game blog concerned with custom campaign design and world building. The focus is primarily on the 4th edition of Dungeons and Dragons but material from older

image

site name

author

updated

2025-12-22 14:05:41

raw text

The 25 Mile Hex skip to main | skip to sidebar The 25 Mile Hex The 25 Mile Hex is a fantasy role playing game blog concerned with custom campaign design and world building. The focus is primarily on the 4th edition of Dungeons and Dragons but material from older editions and other games systems will be regularly discussed as well. Saturday, October 9, 2010 House Rule: Rest and Recovery The ease of a full recovery after just one extended rest (6 hours) is one of the most commonly criticized game mechanics of 4th edition. I feel it removes an important element of danger from the game and indeed I have never been a fan of the ease of magical healing in prevoius editions of D&D either. Therefore, I'm introducing this house rule into my 4e game: Per extended rest, a character may recover either one healing surge or may remove one failed death save. A short rest has no effect on recovering failed death saves. The doesn't have a major effect on the tactics of an encoun...

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RSS

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