Main

processing priority

4

site type

3 (personal blog or private political site, e.g. Blogspot, Substack, also small blogs on own domains)

review version

11

html import

20 (imported)

Events

first seen date

2023-11-12 16:31:59

expired found date

-

created at

2024-06-08 08:29:22

updated at

2026-01-01 07:32:59

Domain name statistics

length

20

crc

11703

tld

2211

nm parts

0

nm random digits

0

nm rare letters

0

Connections

is subdomain of id

69893241 (blogspot.com)

previous id

0

replaced with id

0

related id

-

dns primary id

0

dns alternative id

0

lifecycle status

0 (unclassified, or currently active)

Subdomains and pages

deleted subdomains

0

page imported products

0

page imported random

0

page imported parking

0

Error counters

count skipped due to recent timeouts on the same server IP

0

count content received but rejected due to 11-799

0

count dns errors

0

count cert errors

0

count timeouts

0

count http 429

0

count http 404

0

count http 403

0

count http 5xx

0

next operation date

-

Server

server bits

server ip

-

Mainpage statistics

mp import status

20

mp rejected date

-

mp saved date

-

mp size orig

470911

mp size raw text

60081

mp inner links count

221

mp inner links status

20 (imported)

Open Graph

title

Jeffs Gameblog

description

a blog about games and stuff

image

site name

author

updated

2025-12-20 14:33:30

raw text

Jeffs Gameblog skip to main | skip to sidebar Friday, October 13, 2023 Bidding into Danger   I've posted about the James Bond 007 game more than once in the past. Today I want to talk about one mechanic that I suspect could do a lot of good in other games, but that I don't recall seeing elsewhere. When you have a chase in 007, whether by foot, car, air, or underwater, initiative is determined by bidding. Initiative starts at 7 and whoever bids lowest gets to decide who goes first. What are you actually bidding? What currency are you spending? Difficulty level for all rolls. Well, technically its Ease Factor, the mathematical opposite of difficulty. A higher Ease Factor means something is easier to do. Either way, you take initiative of a given combat turn by willing to be more dangerous than the other guy, by increasing the chances of a car crash or some other mishap. A fun bit is that, for vehicle chases, every vehicle has a "Redline" score. This number is the...

Text analysis

redirect type

30 (window.location)

block type

0 (no issues)

detected language

1 (English)

category id

Filmy i seriale (81)

index version

2025110801

spam phrases

2

Text statistics

text nonlatin

76

text cyrillic

16

text characters

41502

text words

9186

text unique words

3130

text lines

2211

text sentences

351

text paragraphs

72

text words per sentence

26

text matched phrases

15

text matched dictionaries

18

RSS

rss status

32 (unknown)

rss found date

2024-01-06 20:42:37

rss size orig

145413

rss items

25

rss spam phrases

0

rss detected language

1 (English)

inbefore feed id

-

inbefore status

0 (new)

Sitemap

sitemap status

30 (processing completed, results pushed to table crawler_sitemaps.ext_domain_sitemap_lists)

sitemap review version

1

sitemap urls count

3494

sitemap urls adult

0

sitemap filtered products

0

sitemap filtered videos

0

sitemap found date

2023-12-25 18:51:07

sitemap process date

2024-11-06 18:13:55

sitemap first import date

-

sitemap last import date

-