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title
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Peter Tretyakov
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2025-12-18 08:04:42
raw text
Home | MTLDoc MTL Doc Metal Swift About Optimizing Metal: Stitch several Metal functions into a single shader using MTLFunctionStitchingGraph August 18, 2023 In this post I’ll show how to use Metal’s new feature MTLFunctionStitchingGraph to create an image processing pipeline in a single shader instead of chain of several GPU kernels. In terms of common GPU practices it is a new option for creating uber-shaders in runtime using precompiled Metal functions. And for large pipelines it can be much more efficient than compiling the whole shader from source in runtime and less error prone. With this post I start a new series of articles about Metal optimizations. I’ll cover several topics which I found interesting and useful for Metal pipeline creation and encoding which can help you to process your pipelines faster. And I’ll try to explain them in details so that you can use them in your projects. This technology is used inside Apple’s MPSGraph but MPSGraph doesn’...
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