Main

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review version

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html import

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Events

first seen date

2024-07-31 22:59:15

expired found date

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Open Graph

title

Pandemonium

description

My game, XNA, game development, and the games industry

image

site name

Pandemonium

author

updated

2026-01-04 13:55:07

raw text

Pandemonium | My game, XNA, game development, and the games industry Pandemonium August 13, 2013 XapParse, five years on Filed under: Uncategorized — bittermanandy @ 10:06 pm Aaargh, I just lost my post… so I’m writing it again… here’s the short and slightly-pissed-off version. About five years ago I wrote a bit of C# code for parsing XAP format XACT files, for use (for example) in an XNA build process. I called it XapParse, and made it available on CodePlex. Five years on, XapParse is (a) embarrassingly bad, I really didn’t know C# very well back then; and (b) probably too limited for anyone to actually use (even though (c), no-one will anyway, because XNA is dead and the Microsoft Thought Police will probably hunt me down just for talking about it, and MonoGame, which is awesome, isn’t supporting XACT, which is disappointing but understandable). But whether anyone uses it or not, it was still pretty terrible and had my name on it and it was keeping me awake at nig...

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