Main

processing priority

4

site type

3 (personal blog or private political site, e.g. Blogspot, Substack, also small blogs on own domains)

review version

11

html import

20 (imported)

Events

first seen date

2024-04-14 07:59:16

expired found date

-

created at

2024-07-06 13:02:31

updated at

2025-06-03 18:55:33

Domain name statistics

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Connections

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Error counters

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Server

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Mainpage statistics

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20

mp rejected date

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mp saved date

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Open Graph

title

Emily Short's Interactive Storytelling

description

Narrative in games and new media

image

site name

Emily Short's Interactive Storytelling

author

updated

2026-02-25 14:36:25

raw text

Emily Short's Interactive Storytelling – Narrative in games and new media Skip to content Emily Short's Interactive Storytelling Narrative in games and new media Menu Contact and FAQ IF Meetup Recording My Work Games Tools Publications Talks Consulting Services Dialogue Expressiveness in Mask of the Rose Mask of the Rose is a dating-and-murder-mystery virtual novel set in Failbetter’s Fallen London universe. In line with that genre, it typically gives the player between two and four dialogue choices for conversation – occasionally more or fewer than that, but usually keeping things in that range. The trick was, though, that we wanted to actually grant the player a lot more latitude than that to decide what they wanted to say. I’ve always been interested in expressiveness in player dialogue , both as an aid to roleplaying and as a way to enable intentional, high-agency game play. My goal in designing this way is to let the player plan ahead, ado...

Text analysis

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RSS

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2024-09-19 22:14:03

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rss detected language

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Sitemap

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2025-06-03 18:55:33