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Events

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2024-07-31 02:51:42

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Open Graph

title

Redbeard's Ravings

description

site name

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updated

2026-02-18 10:06:23

raw text

Redbeard's Ravings Skip to main content Search This Blog Redbeard's Ravings Posts Pondering: Getting to the Good Parts in a Megadungeon Get link Facebook Twitter Pinterest Email Other Apps February 11, 2018 Thinking out loud:  suppose you’ve got an episodic megadungeon campaign.     Each session, the group picks a location in the megadungeon to explore.   Sometimes these locations are already deep within the dungeon.   Now, a well-designed megadungeon has multiple entrances, some of which provide ready access to deeper parts.   But what if those entrances haven’t been found yet?   Reality impedes our gaming quite enough – how much time do we spend just “getting to the good parts”?    I'm pondering a game mechanic - whether a random roll, skill check or something more or less involved that can shorten that process.  I haven't made one yet, but I'm putting this out here for feedback. Some groups may spend precious game time working through the map ...

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