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Discovering Unity Networking: A Beginner's Guide to RPCs | BrianSchaper

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Discovering Unity Networking: A Beginner's Guide to RPCs Updated:Dec 21, 2023 |  at 09:12 AM | Suggest Changes Part 1: Introduction Understanding RPCs in Unity Networking for Beginners Introduction Welcome to the exciting world of Unity networking! If you’re just starting out, you might have stumbled upon a concept known as RPCs, or Remote Procedure Calls. They’re like the magic spells of the networking world, allowing your game to synchronize actions across different players seamlessly. Let’s break down this concept in a simple, engaging, and enlightening way! What Are RPCs? Remote Procedure Calls in Unity are your gateway to creating interactive and dynamic multiplayer games. They’re special functions used in networked games to send messages and data between clients (players) and servers (game hosts). RPCs vs. Local Functions Imagine you’re playing a game of tag. In a local function scenario, it’s like playing alone in your room, no one else knows you’re ‘it’. But with RPCs, it’s...

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Brian Schaper

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